Fantastic concept. DDR, meets AMV, meets Warioware. Great animation style and choice.
The feedback I'd provide is that some sections (particularly the "jump" and "flying" ones) are mostly unintuitive. Small "jump gaps", can't jump before gaps to get a feel of the jump mechanic, strange hitbox. Made it feel like it was not actually physics based, but more like it was a "hit the button at the programmed second" type of gameplay.
But that's really the only major "negative" feed back I would provide, not a means to complain, but in case it's helpful for future ventures. This is still an absolutely fantastic little game that is well polished and insanely creative. Thank you for sharing it!
Ame this is so cute!!! I really, really enjoy how your music video is completely playable.
Also - it's lovely to see a fellow VTuber use Itch.io for publishing their games. I hope there can be even more VTuber-made games on here in the future!
Very cute. Awesome way to promote the single. I had the most trouble with the jumping sections, specifically the ones where she's flying on the hover-clock. Fun all around, was happy to hear Bubba too.
I clicked start, then decided to turned down the music. The result was the instructions screen passing by before I could read it. Is there some reason why any keyboard button is accepted, even ones like volume down which don't make any sense?
It's a bit too much freedom, isn't it? Perhaps a-z + space would be enough. I had to use "Volume Master" addon for Chrome, since the Options menu just said "Soon!"
A very fun rhythm game! I really did enjoy the music, which is the make-it-or-break-it of rhythm games for me, haha. I only struggled a bit with responsiveness of the run and jump/side-step parts, but still, gg!
The game lags quite a lot, especially during the clock and jumping sections. I don't know if it's a problem with my PC, browser or Internet connection. I'll wait for a desktop version.
Very cool game but I do have a couple of small concerns and suggestions.
The In-Game Instructions:
You can't actually go back to previous panels outside of starting the game and either finishing it or exiting to the main menu
Viewing the in-game instructions seems rather inconsistent after your first run
Only appeared for me a second time after I waited a while on the result screen.
The in-game instructions for the Giant Clock don't make it the clearest that you are watching the minute hand(yes I do know that the hour hand is grayed out, but it can be easy to overlook if you aren't paying attention).
Currently, it says "Press to the beat on the glowing numbers"
Accuracy:
There is no clear indicator(to me at least) of how hit accuracy is judged
Maybe make text appear that says good, ok, bad, or miss whenever the player "hits an object."
70% acc perfect lmao
This is probably just me but I don't think some of the obstacles line up with the song
As in I can't tell what beat some obstacles are supposed to go with
Most of them line up pretty well though
The Giant Clock:
As some others have stated, there is a lack of clarity on which number you are supposed to click on before the minute hand moves over the number
Maybe make the numbers start glowing when the minute hand gets near them.
Surfing in the Future:
Maybe it's just me being bad but I feel like the obstacles appear much faster than in previous Surf stages, making it much harder.
Someone else already pointed this out but it's very easy to chain miss on this section due to the length of the miss animation and the proximity of the obstacles.
There appear to be "phantom misses" in this section.
The miss animation played on the last obstacle in both "4-note bursts" and I still got a perfect(see image above for score, would try to record phantom misses but I have a toaster)
Amazing game Ame! I really feel the love and effort the devs and you put in this game. I felt really emotional when I am on the bus scene. Thank you Ame!
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Wooooooooooo
lo ameeee
The art, and music are just so nice. I loved this game. <3
The art is so good...
cant't play it because, it's to loud
Let's goooo
COOL
Fantastic concept. DDR, meets AMV, meets Warioware. Great animation style and choice.
The feedback I'd provide is that some sections (particularly the "jump" and "flying" ones) are mostly unintuitive. Small "jump gaps", can't jump before gaps to get a feel of the jump mechanic, strange hitbox. Made it feel like it was not actually physics based, but more like it was a "hit the button at the programmed second" type of gameplay.
But that's really the only major "negative" feed back I would provide, not a means to complain, but in case it's helpful for future ventures. This is still an absolutely fantastic little game that is well polished and insanely creative. Thank you for sharing it!
i love the Game, but there is a bug on Mobile, for some reason when i touch the screen it touch it twice
AYAYA, Best game EEEVEEER
Best game I played in my life
Ame this is so cute!!! I really, really enjoy how your music video is completely playable.
Also - it's lovely to see a fellow VTuber use Itch.io for publishing their games. I hope there can be even more VTuber-made games on here in the future!
holy cow i had five friends play this game and it such a good game and the song is so good is it on spotify
A combo meter would be nice
Very cute. Awesome way to promote the single. I had the most trouble with the jumping sections, specifically the ones where she's flying on the hover-clock. Fun all around, was happy to hear Bubba too.
Fun game! Thanks Ame and those behind it! Always giving the fans something new with your endless amount of creativity!
wow congrats ame!!! excited to play it!!!!
Awesome Ame!
I clicked start, then decided to turned down the music. The result was the instructions screen passing by before I could read it. Is there some reason why any keyboard button is accepted, even ones like volume down which don't make any sense?
It's a bit too much freedom, isn't it? Perhaps a-z + space would be enough. I had to use "Volume Master" addon for Chrome, since the Options menu just said "Soon!"
Fun nice rhythm clicker game. A Sweet and nice experience. I enjoyed it a lot.
Very good!
Fun to play! i love it :DD<33
The game was pretty good !
Although 🤔 some times the game also speed up by 6X times the original speed, and i think it could be " my " Server's troubleshoots ~
Over all, Cool game! 😎👍 can't wait for another update 😉
A cool game. Good job, team!!! I hope more comes in the future.
I love It SOOOOO MUCH
I love Amelia. 💛
finally got perfect but only 67%, really fun game!
I love it!!
The Bubba part is my favorite, timing the hit after Bubba's bark feel satisfying :D
A very fun rhythm game! I really did enjoy the music, which is the make-it-or-break-it of rhythm games for me, haha. I only struggled a bit with responsiveness of the run and jump/side-step parts, but still, gg!
The game lags quite a lot, especially during the clock and jumping sections. I don't know if it's a problem with my PC, browser or Internet connection. I'll wait for a desktop version.
I'm using Firefox v. 109.0 (64 bit).
Seems like this game doesn't run well on based Firefox browser. You're gonna have to use a Chromium browser such as Edge, Chrome or Opera.
Sorry for the late response. I just tried it on Opera and Edge and it runs perfectly.
I also tested it on Firefox again and it runs much better. The lag's still quite noticeable in the clock and Bubba's sections.
Absolute banger of a game. Cant wait for some of the QoL updates that Ame mentioned. Thanks for the great job Ame and the team!
Very cool game but I do have a couple of small concerns and suggestions.
The In-Game Instructions:
Accuracy:
The Giant Clock:
Surfing in the Future:
W
This game really makes you feel like Ame
it's an okay rhythm heaven clone i hated the music though
My reaction to the game
this is amazing
Amazing game Ame! I really feel the love and effort the devs and you put in this game. I felt really emotional when I am on the bus scene. Thank you Ame!