Holy mother of god. The art in this game is insane! This was a really cool experience.
To achieve this, the team must have worked so hard. The game is not jittery in any sense whatsoever, and it ran really smoothly, so props to the people who programmed this game, you did a really good job making the animations fit in with the gameplay! Also a shoutout to the artists.
This game has inspired me to put more effort into crafting better sprites for my own games. Thank you for making this:)
The only complaint I have about the game is the inconsistency of the cues. The bubba minigame primarily has an audio cue but all the other minigames use visual cues. This game is clearly inspired by rhythm heaven but a key part of that game was that all the minigames had clear audio cues so the player wouldn't have to rely on the visuals. While I don't think visual cues are bad, I hope that the game could be consistent with what kind of cue it uses.
Amazing job on the Music and Singing and Pixel Art/Animations and The Game! I love the Photoshoot segment, and seeing Bubba's tail turns into a Bat to hit the ball back, though I let him get hit a lot... Oops. And the Menu has her pointing at the hovered button! Cute!!
Feedback:
- Looking forward to Volume Options, and Fullscreen if possible. (For now I just use Volume Master addon, and F11 in Chrome)
- On the Bubba Baseball minigame, Ame's left Cheek in the Seat has a 1-pixel glitch on her Catching each Ball
- Hiding the Cursor mid-game would be nice, but even NieR: Automata on PC didn't get this forever, so it's forgivable...
- On the various Lava Jumping/ Hoverboard Dodging segments, I have a hard time knowing where the hitbox is, between the various custom "Movement" animations. On the second playthrough, the Running was a bit easier by watching the feet, but I still struggle with the hitbox of the Timepiece Hoverboard, I guess it is just much Wider.
- On the Future Hoverboard segment, it seems that the Obstacles are so near to eachother that a Mistake Animation is Unrecoverable, and makes you miss the Next Obstacle too. (Unless I'm simply mis-judging my position because of the Fail Animation)
- The Analog Clock's Golden Numbers do not light up until the Clock Hand is over the Number, so this minigame stands out as the only non-predictable one, which is sort of stressful. Although The Menu does show all Numbers dimmed, so probably not a bug like I thought.
This game was absolutely pleasant. Everyone did an ame-zing job! I really want to see what comes next! As it happens, I set myself the challenge of making a game every month for this year and this release has given me an extra dose of motivation to see through the first game til the end. So thank you!
Good work y’all! It was a short but fun and cute little rhythm game. 🎉
I gotta work on my timing for the jumping sequences, but otherwise otherwise it was a pretty smooth experience for me. I hope the game and song feels like a success after all the hard work everyone’s put into it! 🥰
(The title menu music is also the surprise hit for me, imo. Chipper but not annoying!)
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I can now give Ame headpats. 10/10
Play game get watato tier xp.
Holy mother of god. The art in this game is insane! This was a really cool experience.
To achieve this, the team must have worked so hard. The game is not jittery in any sense whatsoever, and it ran really smoothly, so props to the people who programmed this game, you did a really good job making the animations fit in with the gameplay! Also a shoutout to the artists.
This game has inspired me to put more effort into crafting better sprites for my own games. Thank you for making this:)
Ame game! I love Ame! <3
Unbelievable
Delightful, really delightful
The only complaint I have about the game is the inconsistency of the cues. The bubba minigame primarily has an audio cue but all the other minigames use visual cues. This game is clearly inspired by rhythm heaven but a key part of that game was that all the minigames had clear audio cues so the player wouldn't have to rely on the visuals. While I don't think visual cues are bad, I hope that the game could be consistent with what kind of cue it uses.
Bubba's Baseball Bat Tail is there, but the animation is a bit short-lived, I relied on the Audio a lot like you did
It's harder than I thought. I'm gonna try and FC it!! Cool game and I love the song too :D
Amazing job on the Music and Singing and Pixel Art/Animations and The Game! I love the Photoshoot segment, and seeing Bubba's tail turns into a Bat to hit the ball back, though I let him get hit a lot... Oops. And the Menu has her pointing at the hovered button! Cute!!
Feedback:
- Looking forward to Volume Options, and Fullscreen if possible. (For now I just use Volume Master addon, and F11 in Chrome)
- On the Bubba Baseball minigame, Ame's left Cheek in the Seat has a 1-pixel glitch on her Catching each Ball
- Hiding the Cursor mid-game would be nice, but even NieR: Automata on PC didn't get this forever, so it's forgivable...
- On the various Lava Jumping/ Hoverboard Dodging segments, I have a hard time knowing where the hitbox is, between the various custom "Movement" animations. On the second playthrough, the Running was a bit easier by watching the feet, but I still struggle with the hitbox of the Timepiece Hoverboard, I guess it is just much Wider.
- On the Future Hoverboard segment, it seems that the Obstacles are so near to eachother that a Mistake Animation is Unrecoverable, and makes you miss the Next Obstacle too. (Unless I'm simply mis-judging my position because of the Fail Animation)
- The Analog Clock's Golden Numbers do not light up until the Clock Hand is over the Number, so this minigame stands out as the only non-predictable one, which is sort of stressful. Although The Menu does show all Numbers dimmed, so probably not a bug like I thought.
- Ame's Thigh-Holster Medicine doko...? :)
won't rest until 100% accuracy, can pet ame 10/10
10/10 I can pat ame and bubba all i want
Bubba’s baseball tail will haunt my dreams! 10/10
nice game, ame 300 iq!!!1
You all did such a great job on this! If at all possible, it would be awesome if we could download and play this offline as well in the future.
cute little game to commemorate her first single
This game was absolutely pleasant. Everyone did an ame-zing job! I really want to see what comes next! As it happens, I set myself the challenge of making a game every month for this year and this release has given me an extra dose of motivation to see through the first game til the end. So thank you!
GOAT 2023
Good work y’all! It was a short but fun and cute little rhythm game. 🎉
I gotta work on my timing for the jumping sequences, but otherwise otherwise it was a pretty smooth experience for me. I hope the game and song feels like a success after all the hard work everyone’s put into it! 🥰
(The title menu music is also the surprise hit for me, imo. Chipper but not annoying!)
Cool game Ame! And thank you devs!
Will definitely try to fc this
let's gooo!
A great game for an Amezing song! Truly one of the Rhythm games ever!
I like the beats and I'll try harder! Truly a waku waku game!
WHERE'D THE TIME GO?
Congrats Ame!!!